tag:blogger.com,1999:blog-816106147872479054.post2996753194218763268..comments2023-12-04T09:39:55.132+01:00Comments on A DS Homebrewer's Diary: Hardware generated smooth scalingsverxhttp://www.blogger.com/profile/13552101081332715415noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-816106147872479054.post-28340769602773748612012-09-10T15:38:38.822+02:002012-09-10T15:38:38.822+02:00ah ... that's good to know. Gracie mile :)ah ... that's good to know. Gracie mile :)PypeBroshttps://www.blogger.com/profile/10564522267743689261noreply@blogger.comtag:blogger.com,1999:blog-816106147872479054.post-77141088739091816832012-09-10T11:21:02.178+02:002012-09-10T11:21:02.178+02:00No, alpha blending works only sprite-vs-background...No, alpha blending works only sprite-vs-background or background-vs-background. Anyway you could achieve something similar to sprite-vs-sprite alpha blending using 3Dsverxhttps://www.blogger.com/profile/13552101081332715415noreply@blogger.comtag:blogger.com,1999:blog-816106147872479054.post-42604000500721019932012-09-10T10:44:50.117+02:002012-09-10T10:44:50.117+02:00I really should have tried myself, true, but I'...I really should have tried myself, true, but I'm dry of decent homebrew hardware right now >_<<br /><br />I just thought the same technique could be used to produce good rotation (without typical artefacts) of sprites, but unfortunately, iirc, sprite-vs-sprite alpha-blending just do not work, does it ?PypeBroshttps://www.blogger.com/profile/10564522267743689261noreply@blogger.comtag:blogger.com,1999:blog-816106147872479054.post-13656284576146152712012-09-04T09:36:19.333+02:002012-09-04T09:36:19.333+02:00Actually there's no perceivable flicker. Did y...Actually there's no perceivable flicker. Did you notice some? Try DSx86 yourself with some VGA game, I suggest Eye of the Beholder's intro, with Jitter setting...<br />sverxhttps://www.blogger.com/profile/13552101081332715415noreply@blogger.comtag:blogger.com,1999:blog-816106147872479054.post-92034392218172032152012-09-04T09:04:05.017+02:002012-09-04T09:04:05.017+02:00Yeah! this is how things should be done ^_^
"...Yeah! this is how things should be done ^_^<br /><br />"The LCD screen and our retinas will average the 2 generated images, providing in fact the expected result"<br /><br />Won't that produce some sort of flickering effect ?PypeBroshttps://www.blogger.com/profile/10564522267743689261noreply@blogger.com