Wednesday, May 13, 2015

Putting some more fuel into SMS homebrew

Here I am again... well, almost another year has passed since my last words here. "Doesn't time fly when you're enjoying yourself?"[*]

I spent most of my time these last months writing code and building tools aimed to the homebrew on the SEGA Master System (SMS for short) and SEGA Game Gear.
Writing homebrew games/programs on SMS still means writing ASM code almost from scratch every time.
Yes, of course you can reuse some of the code you've already written, but still there isn't a big deal of shared ready-to-use code, snippets apart. Even if it features background music and sound effects support, the previously only existing audio library (the very good Mod2PSG2, which plays music written on the tracker with the same name) unfortunately never provided a way to export sound effects from its tracker, thus forcing developers to build their sound effects with hex editors.

So I wrote PSGlib, and the tools to convert VGM files into tunes and sound effects that the homebrewer wants to use in their program. VGM files can be produced by some well know trackers such as DefleMask and the very same Mod2PSG2 tracker too. After you convert and compress them into the PSG format, everything you have to do is just to start them (music and SFX) at the right time. Now the majority of SMS homebrew arising these days uses it, the complete list is here.

This happened mostly in 2014, still. And even if writing Z80 ASM code can be very entertaining (seriously!), I decided to try to build a development kit to write SMS homebrew in C.
Of course, first I needed a compiler. SDCC turned out to be the choice. It's a free open source optimizing C compiler that also targets the Zilog Z80 processor, among many others. So the core component I needed was already available.
Since the processor is only one of many components of the SMS, I needed to write code and tools to make it possible to use the SMS as the target, and to write a library on top of that development kit to enable programmers to use the underlying hardware straight from their C programs.

So last January devkitSMS (the kit) and SMSlib (the library) were born.
The library includes functions to handle the display hardware features, such as hardware scrolling for example, background and sprites, and supports software sprite clipping based on a user defined window. It has functions to handle colors and palettes, tiles and tilemaps, both normal keypad and Genesis/MegaDrive 3/6 buttons pad, the pause key and it also has ROM mappers support.
PSGlib then also incarnated as a additional C library, so that it also can be used with the devkit.

And that's pretty much it.

2 comments:

  1. Nice to get an update. Do you have some screenshot for those SMS homebrews ?

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  2. This (wip) is using devkitSMS: http://www.smspower.org/Homebrew/Gaudream-SMS
    Also, of course, my on-going(?) port of Anguna is made using devkitSMS: http://www.smspower.org/Homebrew/AngunaThePrisonDungeon-SMS

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